![]() ![]() The Ping value is denoted as ms (1/1000 seconds). ![]() The response speed is the time until the game client data is sent to the server and the result is sent back to the game client. Same issue arises if using a custom ports tree that enables building wine with WoW64 support instead of the above workaround.Ping: xx ms represents the response speed of communication sent from the game client to the server. ![]() Before running wine, set the following environment variables:Ĭode: Select all $ wine64 $WINEPREFIX/drive_c/Games/World_of_Warships/WoWSLauncher.exe 2>~/wows.logĠ094:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.Ġ094:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.Ġ076:fixme:win:FlashWindowEx 0x219d20 - semi-stubĠ076:fixme:win:FlashWindowEx 0x219710 - semi-stubĠ094:err:seh:segv_handler Got unexpected trap 9Ġ094:err:seh:setup_exception stack overflow 1664 bytes in thread 0000007bcb5e00001a8c0f90 stack 0x1a8c0000-0x1a8c1000-0x1a9c0000.Extract the wine-devel package to /opt/wine or something.Install the i386-wine-devel package that was just built (found in /usr/ports/packages/All/).Build the emulators/i386-wine-devel package.Wine 4.16 with workaround for WoW64 support:.If the game window is in the background and reaches the login screen, the background animation plays fine, but once given focus, it immediately halts and again, white noise. I can install it just fine using the classic installer (the Game Center UI is messed up and is basically unusable) and start it, but it freezes at the login screen and white noise plays from the speakers if the game window has focus. I'm trying to run World of Warships on FreeBSD. ![]()
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